How Many Facebook Credits Is Your Song Worth?

Interesting question aside: what currency will become thé currency for music online?

Amplify’d from www.hypebot.com
On July 1st, Facebook is introducing its Facebook Credits virtual currency. First, the company will make it the main payment system for all apps, taking a 30 percent cut of transactions. Soon thereafter, Facebook could also use this payment system as the preferred system for buying goods, concert tickets, or songs.

It’s one of those situations where if Facebook does decide to make it so users can buy digital music using Facebook Credits, artists will have to make their songs available in that fashion. This could also mean that once a song app goes viral in Facebook and everyone is playing an artist’s music, each fan is now just one click away from buying the song or album if Facebook has their information.

Read more at www.hypebot.com

 

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Sony’s Music Unlimited’s Big Secret: It’s Powered By Gracenote & Omnifone

Still a long way from becoming a real iTunes competitor, but to me these two partners indicate that Sony at least has some common sense left.

Amplify’d from www.hypebot.com

image from blog.likiwi.com Gracenote and Omnifone used MIDEM to announce that their tech is driving the back-end of “Music Unlimited”, Sony’s new cloud digital music service designed to take on both iTunes and music streamers. Consumers may not care, but competitors and the industry certainly do. All four major labels have signed on to this new Sony network designed to help sell connected devices – much as iTunes sells iPods.

Omnifone provided its platform to develop and deliver the Cloud-based service for “Music Unlimited by Qriocity” across a range of device platforms and also licensed the service with rights holders around the world, providing a global catalogue of over six million tracks.
 
Gracenote’s music identification and discovery technologies and Global Media Database enables users to enjoy their existing digital music collection and discover new artists within Sony’s service.

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We’re not factory workers anymore, we need platforms instead of competition

Amplify’d from sethgodin.typepad.com

Again, there’s human nature at work here, and this can work in the short run. The problem, of course, is that in every competition most competitors lose. Some people use that losing to try harder next time, but others merely give up. Worse, it’s hard to create the cooperative environment that fosters creativity when everyone in the room knows that someone else is out to defeat them.

In a non-factory mindset, one where many people have the opportunity to use the platform (I count the web and most of the arts in this category), there are always achievers eager to take the opportunity. No, most people can’t manage themselves well enough to excel in the way you need them to, certainly not immediately. But those that can (or those that can learn to) are able to produce amazing results, far better than we ever could have bullied them into. They turn into linchpins, solving problems you didn’t even realize you had. A new generation of leaders is created…

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